Part 6: Update VI - I have no choice but to escape from here and head to the city below!
Update VI - I have no choice but to escape from here and head to the city below!Video: Chapter 3 Objective
Music: Hunter Base
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It looks like Chief R ditched that self-destruct button.
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Spider there are still a bunch of grunts here. Please don't be racist (design-ist?) against generic reploids.
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Today will be a chill update, just going around town talking to NPCs. I hope you all like words, because this will be the wordiest update to date!
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Not today. It seems a bit strange for the teleporter to be already set to the place we need to go, but at the same time Jango strikes me as the kind of guy to get a kick about using a Resistance teleporter to send Resistance troops to prison.
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First, time to take a look around this room.
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We find some spinning discs and this guy.
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Everyone knows science needs spinning things. That's, like, a law in sci-fi.
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The side doors are unlocked, now that things have settled down.
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To the right, we find Command Mission's version of an inn.
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Wait, is the bed alive?
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Looking over at Spider, his offensive and defensive stats are roughly on par with X. His, 'I can see you like you're in slow motion', quip also turns out to be very on the nose, his Speed is roughly 20 points higher than X.
Spider's weapons are also unique, in that they get bonus effects when used at 75% WE. His starting Diamond card boosts money drops on kill, Hearts is the other half of that and boosts EXP on kill. Clubs and Spades are more immediately useful in a fight, dealing two hits or hitting all enemies, respectively.
I find it a bit strange how Spider starts with a Diamond card for the fight against Jango. The entire gimmick goes completely unnoticed unless you happen to land the killing blow with Spider, while giving him a Club would give players a chance to figure out the trick mid-fight.
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On the Force Metal side of things, Spider has a full four slots like X, but has less Immunity to go with it. He also has the exclusive FM Bluff, which gives him a free dodge every fight.
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He also ditched the Fire weakness from his quick fight with X. I guess he just took a bath in gasoline before he went to work that morning. Counter Card has also vanished into the ether, never to be seen again.
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Oh god the bed is alive!
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Run.
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Let's purge this horrific information from our brains with a relaxing tour of every room of the tower that isn't that one.
Music: Recapture Hope
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I'm going to see this hallway a lot over the course of this LP.
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I will admit, I never actually did this on a casual playthrough. Anything the NPCs say here is just as new to me as it is to you.
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Or they could just kill her to deny us those same abilities. Putting her to work on their own systems is just begging for her to figure out a way to mess with them.
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This Massimo guy is a new name. We'll have to keep an ear out for him.
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Heading down to the floor R was kept in.
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It was at this point I remembered the storage room R denied me earlier.
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Seriously, it would have taken all of 10 seconds to grab it, I would have had tons of time to make it to the button.
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LOOT
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...100 zenny.
100 fucking zenny.
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I talk to this lady on the way back, at least.
Based on R's reaction to the self-destruct, I think the Rebellion had it installed while they had control of the tower. Jango was probably so excited to finally use it that he just left anything that could be used against the Rebellion behind. This data, Spider, doesn't matter if everything goes up in two minutes.
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Heading back after that incredibly anticlimactic detour.
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And down another floor.
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With some more people.
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There are also people relaxing in the side rooms now.
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I wish I could go to sleep that easily.
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More down, more ramps.
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One last ramp.
Yes I am going to have to trek up and down this entire thing every chapter to get NPC dialogue, how could you tell?
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The tunnels we originally used to get in are still open, though random encounters are gone.
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This door is still broken, too.
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Heading back up.
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All the way back up.
Music: Hunter Base
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Up past the base, to the heliport.
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The hallway still has this camera angle.
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The heliport does this quick panning shot every time you come up here.
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These are the last two people in the base.
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God they better both be Class 1 by the end of the game.
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Also another mention of this Massimo character.
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Finally leaving Central Tower and the tyranny of ramps.
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Party members will show up in the base, they'll either be in this hallway, the room with the save point, or the computer room with that goddamn creepy bed.
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I must flee that monstrosity. Quick, to the city below!
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Music: Central Tower
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With the door in the tunnels still broken, this Air Bus is the only way to get to and from town.
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The city is much more lively, now that the Rebellion has been sent packing.
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Massimo yet again. This guy must have been a major player here in Giga City. I wonder what happened to him?
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You can't tell in a still image, but that conveyor belt is running.
Lockout-tagout exists for a reason, lady, even if you can get an arm replaced with a quick trip to a mechanic.
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Past the door, some new things.
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Such as these Figure Tokens.
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The normal counterpart to the password machine we saw in Chapter 2, this machine takes tokens and gives a random figure from a chosen set. Each set is focused on a chapter, and has 6 figures each.
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Unfortunately, figures still don't like PS2 emulation.
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With the lockdown ended, the main shops are now open for business.
...man that is not a sentence I want to type here in 2021.
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A new chapter means new stuff in stock. The Scope Buster trades in an element for overall higher stats and a small boost to accuracy and crit, but the next dungeon has a Water theme so I stick to my free Thunder Buster to exploit that.
On top of the bonus effect at 75% WE, each suit of card also has different stat priorities. Diamonds has middling offensive stats and lower defensive stats, but gives a sizable Speed boost, Clubs put everything into offense, and have extremely low defenses, Hearts has high defensive stats, and Spades is middle of the row on everything.
I buy Spider a Jack of Clubs so he has a bit more punch in fights.
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One tab over, we have some new Sub Weapons. The Thunder Missile is, naturally, the Thunder version of the Fire Missile we got back at the Lagrano Ruins. The Rust Missile and Slime Missile are similarly counterparts to the Melt Missile, and reduce Power and Speed, respectively. The much cheaper Tomahawk hits a bit harder than a Micro Missile for the same WE cost, but takes a 25% accuracy cut in exchange.
The Tomahawk is bad and the other are way out of my price range, so I buy none of them.
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Dude what is up with your smile. Seriously, I'm beginning to wonder if I should have stayed in bed.
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A few new items. The Mega Thunder is a counterpart to the Mega Fire, and the Warm-up heals Freeze, which takes a unit out of the fight until it gets healed. Any attack on a Frozen unit breaks the status, but also deals extra damage.
I sell off my old Fire Buster and Melt Missile, and grab a few Warm-ups and Mega Thunders.
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The general store holds outdated stock. Every time the shops update with a new chapter, the general store takes in all the stuff they no longer sell.
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The Teleport Center here is a stage select. With it, we can go visit previous dungeons.
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Places show up when the cursor is focused on them.
We're not revisiting the Ruins just yet, the only thing left is that locked door and we still haven't found the key for it.
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Places we haven't been yet show up as purple bars.
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For Force Metal, we have the Water Guard, WE +5, which boosts a character's starting WE, and Protect +1, which boosts both Armor and Shield.
Protect is pretty much a straight upgrade unless you're focusing on one defensive stat for some reason. It costs the exact same as an Armor and Shield combined (160 vs 80 and 80), has a combined Erosion cost (4 vs 2 and 2), and saves you a very limited FM slot.
I grab an Analyzer and give it to Spider.
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As a blast from the past, we've made it to the plaza where X saw the public broadcast about himself.
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A reploid kid?
A reploid kid?
How does that even work? Is it like Robots where they just constantly swap parts until they're 'fully grown'? Has Force Metal research advanced reploid technology to the point where they can make actual growing machines? Did the devs just want to put a few kids in town without examining the implications it brings about? The world may never know.
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And should a kid's robodog still be equipped with weapons?
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Yet another mention of Massimo.
Music: Recapture Hope
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This is back where the X8 Trial Key was found.
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Heading all the way back to where we started Chapter 2, we find the place blocked off.
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She's having fun guarding a room, at least. I don't think they ever explain why they blocked this room off.
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You aren't my dad, I can go where I want!
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This locked door, however, has much more say in the matter. Keep this in the back of your mind, because we aren't seeing what's behind this door or the mysterious prisoner for a long, long time.
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Heading up, the barricade that forced us to go around the plaza last time has been removed.
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Although the route to where we met Aile is also blocked off.
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Music: Central Tower
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Just here and one more hallway and we're done.
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Yeah, who could possibly get into a fight here of all places?
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Oh hey, the alarm that made Spider run off after our fight. Thanks, lady!
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Who knows? Those ruffians might even be right before your eyes.
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And with that, everyone has been talked to.
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Next time:
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